LED Signaling

LEDStatus Class

LEDStatus

This class allows to define a LED status that represents an application-specific LED indication. Every LED status is described by a signaling pattern, speed and color parameters. Typically, applications use separate status instance for each application state that requires LED indication.

// EXAMPLE - defining and using a LED status
LEDStatus blinkRed(RGB_COLOR_RED, LED_PATTERN_BLINK, LED_SPEED_NORMAL, LED_PRIORITY_IMPORTANT);

void setup() {
    // Blink red for 3 seconds after connecting to the Cloud
    blinkRed.setActive(true);
    delay(3000);
    blinkRed.setActive(false);
}

void loop() {
}

In the provided example, the application defines a single LED status (blinkRed) and activates it for 3 seconds, causing the LED to start blinking in red color. Note that there is no need to toggle the LED on and off manually – this is done automatically by the system, according to the parameters passed to the status instance.

LEDStatus()

Constructs a status instance. Initially, a newly constructed status instance is set to inactive state and doesn't affect the LED until setActive() method is called by an application to activate this instance.

// SYNTAX
LEDStatus::LEDStatus(uint32_t color = RGB_COLOR_WHITE, LEDPattern pattern = LED_PATTERN_SOLID, LEDPriority priority = LED_PRIORITY_NORMAL); // 1
LEDStatus::LEDStatus(uint32_t color, LEDPattern pattern, LEDSpeed speed, LEDPriority priority = LED_PRIORITY_NORMAL); // 2
LEDStatus::LEDStatus(uint32_t color, LEDPattern pattern, uint16_t period, LEDPriority priority = LED_PRIORITY_NORMAL); // 3
LEDStatus::LEDStatus(LEDPattern pattern, LEDPriority priority = LED_PRIORITY_NORMAL); // 4

// EXAMPLE - constructing LEDStatus instance
// Solid green; normal priority (default)
LEDStatus status1(RGB_COLOR_GREEN);
// Blinking blue; normal priority (default)
LEDStatus status2(RGB_COLOR_BLUE, LED_PATTERN_BLINK);
// Fast blinking blue; normal priority (default)
LEDStatus status3(RGB_COLOR_BLUE, LED_PATTERN_BLINK, LED_SPEED_FAST);
// Breathing red with custom pattern period; important priority
LEDStatus status4(RGB_COLOR_RED, LED_PATTERN_FADE, 1000 /* 1 second */, LED_PRIORITY_IMPORTANT);

Parameters:

  • color : RGB color (uint32_t, default value is RGB_COLOR_WHITE)
  • pattern : pattern type (LEDPattern, default value is LED_PATTERN_SOLID)
  • speed : pattern speed (LEDSpeed, default value is LED_SPEED_NORMAL)
  • period : pattern period in milliseconds (uint16_t)
  • priority : status priority (LEDPriority, default value is LED_PRIORITY_NORMAL)

Gen 3 Devices:

On Gen 3 devices (Argon, Boron, B Series SoM, Tracker SoM in Particle color scheme), the priority of breathing cyan is LED_PRIORITY_NORMAL so to override it with your own custom color scheme you should use LED_PRIORITY_IMPORTANT.


Gen 2 Devices:

On Gen 2 devices (Photon, P1, Electron, E Series), the priority of breathing cyan is LED_PRIORITY_BACKGROUND. You can override it with LED_PRIORITY_NORMAL or LED_PRIORITY_IMPORTANT.

setColor()

LEDStatus::setColor, setColor, LEDStatus.setColor

Sets status color.

// SYNTAX
void LEDStatus::setColor(uint32_t color);
uint32_t LEDStatus::color() const;

// EXAMPLE - setting and getting status color
LEDStatus status;
status.setColor(RGB_COLOR_BLUE);
uint32_t color = status.color(); // Returns 0x000000ff

Parameters:

color()

LEDStatus::color, color, LEDStatus.color

Returns status color (uint32_t).

setPattern()

LEDStatus::setPattern, setPattern, LEDStatus.setPattern

Sets pattern type.

// SYNTAX
void LEDStatus::setPattern(LEDPattern pattern);
LEDPattern LEDStatus::pattern() const;

// EXAMPLE - setting and getting pattern type
LEDStatus status;
status.setPattern(LED_PATTERN_BLINK);
LEDPattern pattern = status.pattern(); // Returns LED_PATTERN_BLINK

Parameters:

pattern()

LEDStatus::pattern, pattern, LEDStatus.pattern

Returns pattern type (LEDPattern).

setSpeed()

LEDStatus::setSpeed, setSpeed, LEDStatus.setSpeed

Sets pattern speed. This method resets pattern period to a system-default value that depends on specified pattern speed and current pattern type set for this status instance.

// SYNTAX
void LEDStatus::setSpeed(LEDSpeed speed);

// EXAMPLE - setting pattern speed
LEDStatus status;
status.setSpeed(LED_SPEED_FAST);

Parameters:

setPeriod()

LEDStatus::setPeriod, setPeriod, LEDStatus.setPeriod

Sets pattern period. Pattern period specifies duration of a signaling pattern in milliseconds. For example, given the pattern type LED_PATTERN_BLINK (blinking color) with period set to 1000 milliseconds, the system will toggle the LED on and off every 500 milliseconds.

// SYNTAX
void LEDStatus::setPeriod(uint16_t period);
uint16_t LEDStatus::period() const;

// EXAMPLE - setting and getting pattern period
LEDStatus status;
status.setPeriod(1000); // 1 second
uint16_t period = status.period(); // Returns 1000

Parameters:

  • period : pattern period in milliseconds (uint16_t)

period()

LEDStatus::period, period, LEDStatus.period

Returns pattern period in milliseconds (uint16_t).

setPriority()

LEDStatus::setPriority, setPriority, LEDStatus.setPriority

Sets status priority. Note that a newly assigned priority will take effect only after setActive() method is called for the next time.

// SYNTAX
void LEDStatus::setPriority(LEDPriority priority);
LEDPriority LEDStatus::priority() const;

// EXAMPLE - setting and getting status priority
LEDStatus status;
status.setPriority(LED_PRIORITY_IMPORTANT);
LEDPriority priority = status.priority(); // Returns LED_PRIORITY_IMPORTANT

Parameters:

priority()

LEDStatus::priority, priority, LEDStatus.priority

Returns status priority (LEDPriority).

on()

LEDStatus::on, on, LEDStatus.on

Turns the LED on.

// SYNTAX
void LEDStatus::on();
void LEDStatus::off();
void LEDStatus::toggle();
bool LEDStatus::isOn() const;
bool LEDStatus::isOff() const;

// EXAMPLE - turning the LED on and off
LEDStatus status;
status.off(); // Turns the LED off
bool on = status.isOn(); // Returns false

status.on(); // Turns the LED on
on = status.isOn(); // Returns true

status.toggle(); // Toggles the LED
on = status.isOn(); // Returns false
status.toggle();
on = status.isOn(); // Returns true

off()

LEDStatus::off, off, LEDStatus.off

Turns the LED off.

toggle()

LEDStatus::toggle, toggle, LEDStatus.toggle

Toggles the LED on or off.

isOn()

LEDStatus::inOn, inOn, LEDStatus.inOn

Returns true if the LED is turned on, or false otherwise.

isOff()

LEDStatus::isOff, isOff, LEDStatus.isOff

Returns true if the LED turned off, or false otherwise.

setActive()

LEDStatus::setActive, setActive, LEDStatus.setActive

Activates or deactivates this status instance. The overloaded method that takes priority argument assigns a new priority to this status instance before activating it.

// SYNTAX
void LEDStatus::setActive(bool active = true); // 1
void LEDStatus::setActive(LEDPriority priority); // 2
bool LEDStatus::isActive() const;

// EXAMPLE - activating and deactivating a status instance
LEDStatus status;
status.setActive(true); // Activates status
bool active = status.isActive(); // Returns true

status.setActive(false); // Deactivates status
active = status.isActive(); // Returns false

status.setActive(LED_PRIORITY_IMPORTANT); // Activates status with new priority
LEDPriority priority = status.priority(); // Returns LED_PRIORITY_IMPORTANT
active = status.isActive(); // Returns true

Parameters:

  • active : whether the status should be activated (true) or deactivated (false). Default value is true
  • priority : status priority (LEDPriority)

isActive()

LEDStatus::isActive, isActive, LEDStatus.isActive

Returns true if this status is active, or false otherwise.

Custom Patterns

LEDStatus class can be subclassed to implement a custom signaling pattern.

// EXAMPLE - implementing a custom signaling pattern
class CustomStatus: public LEDStatus {
public:
    explicit CustomStatus(LEDPriority priority) :
        LEDStatus(LED_PATTERN_CUSTOM, priority),
        colorIndex(0),
        colorTicks(0) {
    }

protected:
    virtual void update(system_tick_t ticks) override {
        // Change status color every 300 milliseconds
        colorTicks += ticks;
        if (colorTicks > 300) {
            if (++colorIndex == colorCount) {
                colorIndex = 0;
            }
            setColor(colors[colorIndex]);
            colorTicks = 0;
        }
    }

private:
    size_t colorIndex;
    system_tick_t colorTicks;

    static const uint32_t colors[];
    static const size_t colorCount;
};

const uint32_t CustomStatus::colors[] = {
    RGB_COLOR_MAGENTA,
    RGB_COLOR_BLUE,
    RGB_COLOR_CYAN,
    RGB_COLOR_GREEN,
    RGB_COLOR_YELLOW
};

const size_t CustomStatus::colorCount =
    sizeof(CustomStatus::colors) /
    sizeof(CustomStatus::colors[0]);

CustomStatus customStatus(LED_PRIORITY_IMPORTANT);

void setup() {
    // Activate custom status
    customStatus.setActive(true);
}

void loop() {
}

In the provided example, CustomStatus class implements a signaling pattern that alternates between some of the predefined colors.

Any class implementing a custom pattern needs to pass LED_PATTERN_CUSTOM pattern type to the constructor of the base LEDStatus class and reimplement its update() method. Once an instance of such class is activated, the system starts to call its update() method periodically in background, passing number of milliseconds passed since previous update in ticks argument.

Note: The system may call update() method within an ISR. Ensure provided implementation doesn't make any blocking calls, returns as quickly as possible, and, ideally, only updates internal timing and makes calls to setColor(), setActive() and other methods of the base LEDStatus class.