Adafruit_GFX_RK_Z (community library)

Summary

Name Value
Name Adafruit_GFX_RK_Z
Version 1.6.0
Installs
Author Adafruit
Maintainer Adafruit info@adafruit.com
URL https://github.com/zpm1066/Adafruit_GFX_RK_Z
Download .tar.gz

Adafruit GFX graphics core library, this is the 'core' class that all our other graphics libraries derive from. Ported by rickkas7. Install this library in addition to the display library for your hardware. Ported from https://github.com/adafruit/Adafruit-GFX-Library version 1.5.8.

Example Build Testing

Device OS Version:

This table is generated from an automated build. Success only indicates that the code compiled successfully.

Library Read Me

This content is provided by the library maintainer and has not been validated or approved.

Adafruit GFX Library

This is the core graphics library for all our displays, providing a common set of graphics primitives (points, lines, circles, etc.). It needs to be paired with a hardware-specific library for each display device we carry (to handle the lower-level functions).

Adafruit invests time and resources providing this open source code, please support Adafruit and open-source hardware by purchasing products from Adafruit!

Written by Limor Fried/Ladyada for Adafruit Industries. BSD license, check license.txt for more information. All text above must be included in any redistribution.

Recent Arduino IDE releases include the Library Manager for easy installation. Otherwise, to download, click the DOWNLOAD ZIP button, uncompress and rename the uncompressed folder Adafruit_GFX. Confirm that the Adafruit_GFX folder contains Adafruit_GFX.cpp and Adafruit_GFX.h. Place the Adafruit_GFX library folder your /Libraries/ folder. You may need to create the Libraries subfolder if its your first library. Restart the IDE.

Useful Resources

  • Image2Code: This is a handy Java GUI utility to convert a BMP file into the array code necessary to display the image with the drawBitmap function. Check out the code at ehubin's GitHub repository: https://github.com/ehubin/Adafruit-GFX-Library/tree/master/Img2Code

  • drawXBitmap function: You can use the GIMP photo editor to save a .xbm file and use the array saved in the file to draw a bitmap with the drawXBitmap function. See the pull request here for more details: https://github.com/adafruit/Adafruit-GFX-Library/pull/31

  • 'Fonts' folder contains bitmap fonts for use with recent (1.1 and later) Adafruit_GFX. To use a font in your Arduino sketch, #include the corresponding .h file and pass address of GFXfont struct to setFont(). Pass NULL to revert to 'classic' fixed-space bitmap font.

  • 'fontconvert' folder contains a command-line tool for converting TTF fonts to Adafruit_GFX .h format.

Version History

1.5.8 (2020-08-02)
  • Fix compiler error for error: deleted function 'virtual Adafruit_SPITFT::~Adafruit_SPITFT()' overriding non-deleted function with 2.0.0-rc.1.
1.5.7 (2020-05-04)
  • Fix compiler error for undefined conversion to SpiClass with 1.5.1-rc.1.

Browse Library Files