EEPROM-Storage (community library)


Name Value
Name EEPROM-Storage
Version 1.0.0
Installs 14241
License GPL-3.0
Author Daniel Porrey
Maintainer Daniel M. Porrey
Download .tar.gz

Generic class to wrap an EEPROM variable on the Particle and Arduino platforms. The EEPROM Storage library provides the ability to access variables stored in EEPROM just as if they would stored in normal RAM.

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Library Read Me

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EEPROM-Storage Library


The EEPROM Storage library provides the ability to access variables stored in EEPROM just as if they would stored in normal RAM.

Once defined, a variable can be used in in the same manner as it's underlying type. For example, a variable defined as an integer (int) would be defined as follows:

int i = 0;

Throughout the code this variable can be read and written in various ways. For example, to increment the variable, we would use the statement


To set the value to a specific value we would, for example, use the statement

i = 12;

This is all very obvious to even the novice programmer, but is used here to show the simplicity of the EEPROM Storage class. An integer variable stored in EEPROM would be defined in the following manner:

EEPROMStorage i(0, 0);

where the first parameter of the constructor defines the address of the variable in EEPROM and the second parameter defines the default value.

After the definition, the variable i can be used in the same manner, i++ and i = 12 will work the same way they did before, but now the value is stored and retrieved to and from EEPROM.

EEPROM Address

Memory Requirement

When defining an EEPROM Storage variable, it is important to understand the number of bytes required for the underlying type and ensuring that the variables are spaced appropriately so they do not collide.

Each variable requires enough memory to store the underlying type plus one additional byte for a checksum.

Consider the following variable definitions.

EEPROMStorage<uint8_t> v1(0, 0); // 2 bytes (1 + 1 checksum), positions 0 and 1 EEPROMStorage<uint16_t> v2(2, 0); // 3 bytes (2 + 1 checksum), positions 2, 3 and 4 EEPROMStorage<uint32_t> v3(5, 0); // 5 bytes (4 + 1 checksum), positions 5, 6, 6, 8 and 9 EEPROMStorage v4(10, 0.0); // 5 bytes (4 + 1 checksum), positions 10, 11, 12, 13 and 14 EEPROMStorage v5(15, false); // 2 bytes (1 + 1 checksum), positions 15, 16, 17, 18 and 19

The best way to think about EEPROM memory is to think about it as a large byte array with a base index of 0. In fact, the Arduino libraries construct access to EEPROM in this manner.

In the above definitions, v1 is stored at position 0 and occupies two bytes. The first byte is for the data type and the second byte is for the one byte checksum. The variable v1 requires two bytes and thus occupies EEPROM memory locations 0 and 1,

The next variable, v2, is located in the position 2, immediately following v1, and occupies three bytes. The variables v3, v4 and v5 follow in the same contiguous manner, ensuring that no two variables occupy the same memory positions.

Aligning variables at the beginning of memory or aligning them in a contiguous nature is not required. This just makes it easier, in my opinion, to keep track. You are free to arrange them in any manner that suits your needs.

If you need help determining the proper address for your EEPROMStorage instances, open the example sketch called address.ino and follow the instructions.

Determining Data Type Size

If you are not sure of the memory requirement for a given data type, you can use the sizeof operator. User the Serial port to display the size of any data type.

Serial.print("The size of int is "); Serial.print(sizeof(int)); Serial.println(".");

When using the sizeof operator to determine the number of bytes to preserve remember to add one extra byte for the checksum.

To see a full demonstration of this, open the example sketch called sizeof.ino.

EEPROM Storage Initialization

When data has never been stored EEPROM on a micro-controller the memory is in an uninitialized state. Since each byte of memory must have a value between 0 and 255, it is not always possible to detect an uninitialized byte. This behavior could have unexpected side effects if your define a variable and fail to detect whether or not the instance has been initialized.

For this reason, the EEPROM Storage library uses a one byte checksum to determine if the instance has been initialized or not. When an instance is constructed, a default value is specified. This default value is always returned until a value is set thus initializing the location. Each write operation to EEPROM will update the checksum.


It is important to note that since EEPROMStorage variables are in fact stored in the Micro-controllers EEPROM, the scope of these variables is always global. In fact it is possible to instantiate more than one instance using the same address that as a result will keep the two instances in sync.

The EEPROMStorage variable never caches the value internally and will read the value from EEPROM each time it is requested. Similarly, each time the instance value is updated it is written directly to EEPROM.



An instance of EEPROMStorage can be declared globally, within a class or within a function keeping in mind, as stated previously, that the address controls whether two or more instances share the same value.

The syntax for declaration is as follows:

EEPROMStorage variableName(address, default value);

Data Type

Specifies the underlying data type for the given instance.


Specifies the starting index in EEPROM where the value will be stored.

Default Value

Specifies the value that will be returned by the instance when the EEPROM memory location has not been initialized (initialization is determined by the checksum).


To initialize an instance with an underlying data type of int located in position 50 of the EEPROM and a default value of 10, the syntax would be as follows:

EEPROMStorage myInt(50, 10);


Using the previous example, assigning a value to the instance is as simple as the assignment shown here.

myInt = 100;

The EEPROMStorage class also defines a set() method that can be used.



To get the instance value, simply assign it to a variable, as shown below,

int x = myInt;

or pass it as an argument in any function that takes an int argument as shown below.

Serial.print("myInt = "); Serial.println(myInt);

The EEPROMStorage class also defines a get() method that can be used.

int x = myInt.get();


Copyright 2017 Daniel Porrey

Licensed under the GPL-3.0 license

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