soundtouch (community library)
Summary
Name | Value |
---|---|
Name | soundtouch |
Version | 0.1.3 |
Installs | |
License | MIT |
Author | mattbornski |
Repository | https://github.com/mattbornski/Particle-Soundtouch-Control.git |
Download | .tar.gz |
All Versions | 0.1.3, 0.1.2, 0.1.1, 0.1.0 |
Bose Soundtouch discovery and control on local network
Example Build Testing
Device OS Version:
This table is generated from an automated build. Success only indicates that the code compiled successfully.
Library Read Me
This content is provided by the library maintainer and has not been validated or approved.
soundtouch
A Particle library for basic control of Bose Soundtouch speakers.
Usage
Have a Soundtouch speaker on your network
Have a Particle device on your network
Run a project using this library on your Particle device
Observe that this library discovers your Soundtouch speaker
Observe thsat this library doesn't do much useful to control it yet
Send a pull request implementing the thing you want to do
See the examples folder for more details.
Documentation
The major API is the Speaker class. Currently the best way to obtain a Speaker class is to either use the Soundtouch class to discover one, or to instantiate directly with an IP address.
Contributing
Here's how you can make changes to this library and eventually contribute those changes back.
To get started, clone the library from GitHub to your local machine.
Change the name of the library in library.properties
to something different. You can add your name at then end.
Modify the sources in
To compile an example, use particle compile examples/usage
command in Particle CLI or use our Desktop IDE.
After your changes are done you can upload them with particle library upload
or Upload
command in the IDE. This will create a private (only visible by you) library that you can use in other projects. Do particle library add soundtouch_myname
to add the library to a project on your machine or add the soundtouch_myname library to a project on the Web IDE or Desktop IDE.
At this point, you can create a GitHub pull request with your changes to the original library.
If you wish to make your library public, use particle library publish
or Publish
command.
LICENSE
Copyright 2017 Matt Bornski
Licensed under the MIT license
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