speaker (community library)
Summary
Name | Value |
---|---|
Name | speaker |
Version | 1.2.0 |
Installs | |
Author | Julien Vanier jvanier@gmail.com |
URL | https://github.com/monkbroc/particle-speaker |
Download | .tar.gz |
All Versions | 1.2.0, 1.1.0, 1.0.1 |
Generate audio output for a speaker
Example Build Testing
Device OS Version:
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Library Read Me
This content is provided by the library maintainer and has not been validated or approved.
Speaker
Generate audio output for a speaker for Particle devices (Photon, Electron)
Usage
Connect a speaker amplifier like this one from Adafruit to the digital to analog converter DAC
pin of a Photon or Electron and run this code to play a sawtooth wave.
#include "speaker.h"
uint16_t bufferSize = 128;
Speaker speaker(bufferSize);
void setup() {
uint16_t audioFrequency = 22050; // Hz
speaker.begin(audioFrequency);
}
uint16_t audioSignal = 0;
void loop() {
if (speaker.ready()) {
uint16_t *buffer = speaker.getBuffer();
// Produces a 1 kHz sawtooth wave
for (uint16_t i = 0; i < bufferSize; i++) {
buffer[i] = audioSignal;
audioSignal += 2267;
if (audioSignal > 50000) {
audioSignal = 0;
}
}
}
}
1 kHz sawtooth signal (image removed)
A 1 kHz sawtooth signal played from a Photon
See complete example in the examples directory.
Currently the output is mono. Since the Photon and Electron have 2 DAC outputs, the library could be extended to support stereo output.
Documentation
Speaker
Speaker speaker(bufferSize);
Creates a speaker object with 2 buffers of the same size (double buffering).
While the library plays the sound in one buffer your application fills the second one.
The larger the buffer, the more delay there will be in between your application filling a buffer and it being played. The shorter the buffer, the less time your code has to fill the next buffer. Short buffers work best for real-time audio synthesis and longer buffer for playback from an SD card.
The application has bufferSize / audioFrequency
seconds to fill the next buffer. For example, this is 2.9 ms at 44100 Hz with a 128 sample buffer.
The copy from memory to the DAC is done using direct memory access (DMA) so the CPU is free to do other tasks.
begin
speaker.begin(audioFrequency);
Sets up the DAC
pin and TIM6
timer to trigger at the correct audio freqency. Common frequencies are 44100 Hz, 22050 Hz, 11025 Hz and 8000 Hz.
Starts playing the content of the buffer immediately so you may want to fill the audio buffer before calling speaker.begin
. The buffer is zero by default so not filling the buffer first would still be OK.
Note: Do not call analogWrite(DAC, ...);
when using this library since it completely takes over the DAC peripheral.`
end
speaker.end();
Stops the audio playback.
ready
bool readyForMoreAudio = speaker.ready();
Returns true
once when the audio buffer is ready to be filled with more audio samples. Will return false
when called again until the buffer has finished playing.
getBuffer
uint16_t *buffer = speaker.getBuffer();
Returns a pointer to an array of bufferSize
audio samples.
The audio samples are 16 bit integers but the DAC on the Photon and Electron only has 12 bits to the least significant 4 bits are ignored.
You must only write to this array when speaker.ready()
is true
.
Resource Utilization
This library uses the DAC1
digital to analog converter, TIM6
basic timer and DMA1
stream 5 direct memory access.
References
Read the STM Application note AN3126 - Audio and waveform generation using the DAC in STM32 microcontrollers for more background on using the DAC and DMA for audio generation.
License
Copyright 2016 Julien Vanier
Released under the MIT license
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